All simulacraHuma
SSR
Weapon

Molten Shield V2

Resonance
defense

Element
flame
Shatter
10.00
Charge
10.00
attack

resistance

health

Weapon Effects
Flame
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Advancements
Stars | Effect |
|---|---|
| 1 ★ | Gain a stack of Strong Shield upon casting Discharge: Seething Rage. |
| 2 ★ | Increase the current weapon's base HP growth by 16%. |
| 3 ★ | While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP. |
| 4 ★ | Increase the current weapon's base ATK growth by 32%. |
| 5 ★ | After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds. |
| 6 ★ | Enhance conversion skills. |
Weapon Abilities
normal
Normal Attack
- Attack x4
While on the ground, swing the shield axe to attack 4 times in a row.
Shield Form: Deal damage equal to 77.7% of ATK + 4 and knock the target back a short distance.
Axe Form: Deal damage equal to 135.2% of ATK + 7 and knock the target back a short distance.Shield Form: Deal damage equal to 56.9% of ATK + 3 and knock the target back a short distance.
Axe Form: Deal damage equal to 79.4% of ATK + 4 and knock the target back a short distance.Shield Form: Deal damage equal to 62.8% of ATK + 3 and knock the target back a short distance.
Axe Form: Deal damage equal to 119.9% of ATK + 6 and knock the target back a short distance.Shield Form: Deal damage equal to 184% of ATK + 9 and launch the target into the air.
Axe Form: Deal damage equal to 221.3% of ATK + 12 and knock the target back.
Aerial Strike
- Jump
- Attack x3
While airborne or after jumping once, attack 3 times in a row.
Shield Form: Deal damage equal to 75.9% of ATK + 4
Axe Form: Deal damage equal to 118.6% of ATK + 6.Shield Form: Deal damage equal to 80.2% of ATK + 4.
Axe Form: Deal damage equal to 91.1% of ATK + 4.Shield Form: Deal damage equal to 103% of ATK + 5.
Axe Form: Deal damage equal to 277.9% of ATK + 15.
Anticipation
- hold:Attack
Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds, unleash fire crash, dealing damage equal to 167.3% of ATK + 9 and inflicting a 1-second stun effect on the target.
Axe Form: Smash the target, dealing damage equal to 122.2% of ATK + 6 and knocking the target into the air.
Valor
- Jump
- hold:Attack
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Air Branch attacks.
Shield Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 89.2% of ATK + 5 and suspend the target.
Axe Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 128.3% of ATK + 7 and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
dodge
Erupt
- Dodge
- Attack
Tap normal attack during the short period after dodging to trigger a Dodge Attack.
Shield Form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK + 3 and knocking back targets. In addition, trigger an explosion that deals damage equal to 55.8% of ATK + 3, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds.
Axe Form: Swing an axe to deal damage equal to 226.3% of ATK + 12, and reduce incoming healing effects on targets by 30% for 10 seconds.
Dodge
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
skill
Fission
Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK + 20 and strongly suspends the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK + 12.
Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 309.5% of ATK + 16 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds. Cooldown: 25 seconds. Shield Conversion and Axe Conversion share a cooldown.
discharge
Seething Rage
When weapon charge is full or when Phantasia is triggered, remove all debuffs from the wielder and unleash a flame shockwave upon switching to this weapon, dealing damage equal to 352% of ATK + 19. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.
Recommended Matrices
Matrix Set | Explanation |
|---|---|
x2Shiro | Great set for both damage and shatter. |
x2KING | Decent option if you only use Molten Shield V2 for shield breaking. |
x2Crow | High damage matrix when you have high crit rate. |
x3Sobek | A good substitute for SSR damage chips if you don't have them. Very useful against groups of mobs, i.e. in Bygone Phantasm. |
Upgrade Materials
Weapon Level | Augmentation Materials | Gold & EXP |
|---|---|---|
| 0 to 10 | ![]() 400![]() 400 | |
| 10 to 20 | ![]() 400![]() x2Req. Wanderer level 10. | ![]() 600![]() 600 |
| 20 to 30 | ![]() 800![]() x2Req. Wanderer level 15. | ![]() 900![]() 900 |
| 30 to 40 | ![]() 1200![]() x3![]() x3Req. Wanderer level 20. | ![]() 1200![]() 1200 |
| 40 to 50 | ![]() 1600![]() x3![]() x3![]() x3Req. Wanderer level 25. | ![]() 1700![]() 1700 |
| 50 to 60 | ![]() 2000![]() x4![]() x4![]() x4Req. Wanderer level 30. | ![]() 2200![]() 2200 |
| 60 to 70 | ![]() 2400![]() x6![]() x6![]() x6Req. Wanderer level 35. | ![]() 2900![]() 2900 |
| 70 to 80 | ![]() 2800![]() x8![]() x8![]() x8Req. Wanderer level 40. | ![]() 3900![]() 3900 |
| 80 to 90 | ![]() 3200![]() x11![]() x11![]() x11Req. Wanderer level 45. | ![]() 5000![]() 5000 |
| 90 to 100 | ![]() 3600![]() x5![]() x5![]() x5Req. Wanderer level 50. | ![]() 5800![]() 5800 |
| 100 to 110 | ![]() 4000![]() x6![]() x6![]() x6Req. Wanderer level 55. | ![]() 6400![]() 6400 |
| 110 to 120 | ![]() 4400![]() x8![]() x8![]() x8Req. Wanderer level 60. | ![]() 7100![]() 7100 |
| 120 to 130 | ![]() 4800![]() x11![]() x11![]() x11Req. Wanderer level 65. | ![]() 7600![]() 7600 |
| 130 to 140 | ![]() 5200![]() x15![]() x15![]() x15Req. Wanderer level 70. | ![]() 8000![]() 8000 |
| 140 to 150 | ![]() 5600![]() x20![]() x20![]() x20Req. Wanderer level 75. | ![]() 8500![]() 8500 |
| 150 to 160 | ![]() 6000![]() x5![]() x5![]() x5Req. Wanderer level 80. | ![]() ?![]() ? |
| 160 to 170 | ![]() 6400![]() x?![]() x?![]() x?Req. Wanderer level 85. | ![]() ?![]() ? |
| 170 to 180 | ![]() 6800![]() x?![]() x?![]() x?Req. Wanderer level 90. | ![]() ?![]() ? |
| 180 to 190 | ![]() 7200![]() x?![]() x?![]() x?Req. Wanderer level 95. | ![]() ?![]() ? |
| 190 to 200 | ![]() 7600![]() x?![]() x?![]() x?Req. Wanderer level 100. | ![]() ?![]() ? |
Awakening
Simulacrum Traits
Points | Effect |
|---|---|
| 1200 | Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks × 0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks × 0.6% HP. |
| 4000 | Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks × 0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks × 0.9% HP. |
Favorite Gifts
- everyday items
- games
- decorations

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+60

+60

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+60

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+60

+30

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+30

+15

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+15
Other Info
Character Profile
Gender
Female
Height
167 cm
Birthplace
???
Horoscope
Capricorn
Birthday
12 Jan

Voice Actors
English
Colleen O'Shaughnessey
Japanese
高橋李依 (Rie Takahashi)
Chinese
唐雅菁
x2
x2
x2
x3









